Spine2D animations for characters and monsters (with some having physics attached to bones - important for bosses), ![]() Maps and UI loaded from Inkscape (I have SVG loader for that, which should be easy to port to Unity or any other engine that allows creating new objects on the spot, I do not read vector graphics, just positions of images from SVG), Because of that and because I need to try something new I am considering other engines. I was hoping to be able to release the game also on consoles though, and libGDX would make it pretty hard. ![]() I am used to and work a lot with libGDX and am right now in the design phase for a small 2D action RPG.
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